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Diorama 2.0 – Projection Mapping and Physical Computing for the Museum Space is a Course

Diorama 2.0 – Projection Mapping and Physical Computing for the Museum Space

Ended Mar 6, 2020
1 credit

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Full course description

Term: Spring 2020

Date: March 6th, 2020

Time: 8:30am - 9:30am

Location: Moss Arts Center, 253

Instructors: Phyllis Newbill

Presented By: Institute for Creativity, Arts, and Technology (ICAT)

 

Description:

Diorama 2.0 is a concept that I explored as part of the design team for the Natural History Museum of Utah (NHMU) in their exhibit Nature All Around Us. NHMU saw projection mapping and physical computing as a way to bring new life to the concept of the museum diorama. We completed four life-size interactives for the Museum: Magic House, Urban Forest Canopy, Wild Urban Interface, and Main Street Mural Interactive. Each piece used a mixture of live-action animal cinematography, database-driven media management, projection mapping, and various forms of physical computing to create a novel, ever-changing, and interactive experience for the museum's audience.

Speakers: George Hardebeck

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